# Design brief: an AI fluency site for adults starting from zero

Every decision below answers to the evidence in `misconception_taxonomy.md`.
Where a choice is mine rather than the literature's, it says so.

## The thesis

Two dials, moved in opposite directions. Confidence in oneself goes up;
confidence in the tool comes down to something calibrated. These are separable
in the data ([Lee et al. 2025](https://doi.org/10.1145/3706598.3713778)), and
conflating them is the characteristic failure of beginner AI content, which
reads as reassurance and produces overtrust. The site's success condition is a
visitor who will *try* things without asking permission and *check* things
without being told.

## Ten principles

**P1. Teach one mechanism, not ten facts.** The ten misconceptions reduce to
five distinctions. Lessons are organised by distinction, with the
misconceptions as symptoms, because a learner who holds the distinction
defuses misconceptions the site never mentions.

**P2. Name the wrong intuition out loud before correcting it.** Folk theories
are constructed from interface probing and analogy
([Li et al. 2026](https://doi.org/10.1177/20539517261447838)), so they are
already in the visitor's head. Conceptual change needs the prior belief
surfaced, not bypassed. Every lesson opens with the plausible wrong version,
stated sympathetically enough that a holder of it feels recognised rather than
caught.

**P3. Make verification cheap, never mandatory.** The binding constraint.
Cognitive forcing reduces overreliance but is disliked and disproportionately
benefits users already high in Need for Cognition
([Buçinca et al. 2021](https://doi.org/10.1145/3449287)); whether an
explanation helps depends on the cost of engaging with it, not its quality
([Vasconcelos et al. 2022](https://arxiv.org/abs/2212.06823)). So: no forced
quizzes, no gates, no interstitials. Instead, one-click "ask it again" and
"check this" affordances that cost less effort than skipping them.

**P4. Hands-on over exposition.** Older adults surveyed on AI literacy wanted
to learn, could not find a starting point, and preferred hands-on learning
([arXiv:2504.14649](https://arxiv.org/abs/2504.14649)). Every lesson contains
something the visitor manipulates within the first screen. No lesson is more
than two screens of prose before an interaction.

**P5. Spend the anthropomorphism budget on competence, not sentience.**
Intelligence attributions predict advice-taking; experience attributions do
not, and trend the other way
([Colombatto et al. 2025](https://doi.org/10.1038/s44271-025-00262-1)). The
site therefore does not argue about whether AI feels anything. It attacks
"it knows" and leaves "it feels" alone, which also avoids a fight that makes
users defensive. Telling people to stop anthropomorphising is in any case weak
when the system genuinely mimics human communication
([Peter et al. 2025](https://doi.org/10.1073/pnas.2415898122)).

**P6. Teach the use pattern, not just the concept.** Generative tools widened
the gap between strong and struggling novices rather than closing it
([arXiv:2405.17739](https://arxiv.org/abs/2405.17739)); the accelerating
students used the tools differently. Each lesson ends with a concrete
behavioural move, phrased as something to do, not something to know.

**P7. Analogy discipline: one analogy per concept, and state its limit.** Folk
theories form by analogy to familiar objects, so an unbounded analogy becomes
the next misconception. Any analogy the site introduces is followed
immediately by where it breaks. Banned outright: "digital brain", "it reads
the internet", "like a very fast librarian": each seeds M1 or M3.

**P8. Interactivity must carry the concept, not decorate it.** A 3D diagram
earns its place only when the concept is *spatial or distributional* and the
misconception is *visual in origin*. Where the concept is procedural or
factual, prose and a static diagram are better and cheaper. This is my
judgement call, applied explicitly per concept in the curriculum map; the
literature does not settle it.

**P9. Accessible by construction.** Mixed-age general-adult audience means
WebGL cannot be load-bearing. Every diagram has a prose equivalent that
carries the same teaching point, respects `prefers-reduced-motion`, works by
keyboard, and degrades to static when WebGL is unavailable. Reading level:
plain language, target around grade 9, no unexplained jargon, every technical
term glossed on first use.

**P10. Honesty about uncertainty, including the site's own.** Two of the ten
misconceptions have no direct user-study support. Where the site teaches
something contested or thinly evidenced, it says so in one line rather than
flattening it into confident instruction. This models the epistemic behaviour
the site is trying to teach.

## What the site will not do

No "AI is the future" framing; motivation research on this audience shows they
are already motivated and stuck on starting points, not on why. No capability
hype and no doom. No leaderboards, badges, or streaks, which reward completion
over calibration. No live model calls in v1: they make the site fragile,
introduce cost and privacy questions, and the concepts are better taught with
pre-recorded, inspectable examples where the visitor can see the same prompt
produce different outputs without waiting on a network.

## Tone

Plain, specific, and unhurried. The register of a competent colleague showing
you something on their screen, not a course, not a brand, not a warning label.
Second person. Short sentences. No exclamation marks. Humour is fine where it
is dry and does not undercut a safety point.

## Success conditions, testable

A visitor finishing the site should be able to: say where the words come from
without using the word "search"; predict that the same prompt can give a
different answer, and check it; name one thing the model cannot reach; describe
one verification habit they would actually use; and report that trying things
carries no risk of breaking anything. The last is the self-efficacy target and
the first four are the calibration target.
